PLAY!
guide to architecture for resilience
The housing landscape holds the pivotal role as the spatial and physical construct in shaping a Singaporean’s core identity, through the retention of one’s id throughout one’s lifetime.

This thesis calls upon the MND and HDB, which shapes 70% of a child’s development, to fulfil its role of shaping a future resilient generation. It distills the various title classifications and memories that can be created in the everyday neighbourhood, creating a vehicle that is reactionary to the longevity and permanence of one’s identity. Ultimately, it appends a PLAY! guide to creating housing spaces that build meaningful identities based on permanent qualities like resilience, independence, self-awareness, empathy – values beyond the traditional pedagogy of what a school can teach.
The guidebook comes coupled with 20 examples of deconstructing formal ‘play spaces’ into everyday banal items along journeys, which are practical and simple to be implemented. They bring meaning to the everyday, regardless of place or age. The resultant hyper-neighbourhood consist of a plethora of opportunities of 4 varying spatial types – secret passages, centre stages, hideaways and out-of-bound areas – a step into the solution for lasting memories, individual and communal titles; a rootedness to the self and to the community, and towards a generation of resilient characters; a wholesome id, ego, and superego; and a more meaningful, lasting and fulfilling game of life.
2020
Year 5
Architectural Thesis / Dissertation
Typology
Housing Guidebook
Site
Tanglin Halt
Supervisor:
Ar. Tiah Nan Chyuan
Presented in Guest Lecture for Tongji University Shanghai, Feb 2020: Urban Housing Policy - Role of Design in Singapore Housing and Residential Character
Featured in Dezeen Virtual Design Festival
chapter 04:
tanglin halt
da-me architecture
noun
adjective: this building is da-me
anonymous buildings, not beautiful, and not accepted in architectural culture to date; yet give priority to stubborn honesty in response to their surroundings and programmatic requirements, without insisting on architectural aesthetic and form.
Inspired by Atelier Bow-wow's rendition of da-me architecture of Japan, the PLAY! guidebook serves a relatively prescriptive version of banal architecture possibilities in everyday journeys. It aims to create spaces in the daily Singaporean neighbourhood geared towards the 4 characteristics of spaces (creating secret paths, centre stages, hideaways, out-of-bound areas). This is guided by a child's favourite actions — activities like to run, hide, seek, aim, lookout, trap, hide, hand, sail, climb...akin to the endless list , this
guidebook is non-exhaustive, providing a mere semblance of deconstructing formal 'play spaces'. Such spaces are no longer a fixed state-designated confined node, but daily occurrences and choice destinations.
Whilst Volume 1 of the PLAY! guidebook is tailored towards the Tanglin Halt neighbourhood, the essence of this book and the entire thesis is not geared toward a specific site — instead, the main takeaway its author aspires for the
reader is the necessity of such spaces to be placeless, such that identity is no longer confined to a neighbourhood collective title, but about both individual and community titles that can be derived from the 20 projects. The nameless neighbourhood becomes pivotal in creating resilient titles.

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4.1
type 1
secret paths
A unique, parallel path, alternate route. These spaces lead to discovery, either with characteristics that define a main path, a dirt path instead of formal roads, service accessways, or hidden paths away from the main vessels. They encourage a sense of discovery, exploration and adventure, encouraging children to step off the beaten track to explore. Such hidden paths can lead to hidden destinations.

03
neighbourhood
hype man
01
longkang buddies
02
no.1 acid dropper
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4.2
type 2
centre stage
A high energy spot, with maximum circulation and visibility. Such spaces involve loops, repetitive play, where kids can showcase their skills. It encourages a sense of showmanship, exhibition, courage and learning.

05
neighbourhood fitspo
06
aspiring
spiderman
4.3
type 3
hideaways
A frequent haunt, with a sense of enclosure, sense of privacy, sense of ownership, sense of place. Such spaces are about the ability to access them, and the number of paths entering and leaving these hidden gems.
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13
best olympic
athlete
12
eco-friendly duck
tour operator
4.4
type 4
out-of-bounds
A space of adventure, exploration, rule-breaking, individuality. Such spaces encourage characteristics: self-awareness, self-evaluation, balanced risks; yet remain safe restricted zones for kids to explore.
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16
secret rebel boyfriend
17
future
construction
worker
play! vol. 1
guidebook to architecture for resilience
publishing release 2021























